﻿<?xml version="1.0" encoding="utf-8"?>

<VoiceCommands xmlns="http://schemas.microsoft.com/voicecommands/1.0">
  <CommandSet xml:lang="fr-FR">
    <CommandPrefix>Tekdèze2013</CommandPrefix>
    <Example> Qui est le plus gentil </Example>

    <Command Name="QuiCommandeName">
      <Example> Qui est le plus cool </Example>
      <ListenFor>Qui [est] {Pronom} plus </ListenFor>
      <Feedback> Intéressant comme question </Feedback>
      <Navigate Target="SpeechRecognitionPage.xaml"/>
    </Command>
    
    <PhraseList Label="Pronom">
      <Item> le </Item>
      <Item> la </Item>
    </PhraseList> 

    <!--<Command Name="PlayLevel">
      <Example> replay level two </Example>
      <ListenFor> replay level {number} </ListenFor>
      <Feedback> Going to level {number}... </Feedback>
      <Navigate />
    </Command>

    <Command Name="PlayUnknownLevel">
      <Example> replay level two </Example>
      <ListenFor> [and] replay level {*} </ListenFor>
      <Feedback> Unknown level; going to level selection... </Feedback>
      <Navigate Target="LevelSelect.xaml" />
    </Command>

    <PhraseList Label="number">
      <Item> one </Item>
      <Item> two </Item>
      <Item> three </Item>
    </PhraseList>-->

  </CommandSet>
</VoiceCommands>

<!-- Example -->
<!--

    The preceding example demonstrates a hypothetical game called 'Contoso ROD3O!' which defines two
    Commands that a user can say to either start a new game or replay one of three levels in the game.  
    To initiate the PlayGame command, a user can say "Contoso Rodeo play  a new game" or "Contoso Rodeo
    play new game". Either phrase will start a new game. To initiate the second Command, a user can say
    "Contoso Rodeo replay level one", "Contoso Rodeo replay level two", or "Contoso Rodeo replay level 
    three".
    The second Command demonstrates how to use a PhraseList with a Command. PhraseLists can be updated 
    dynamically by the application (e.g., if a user unlocks a new level or game or feature, you might 
    want to allow the user to give commands for newfeatures after voice commands are already registered.)
    The third Command demonstrates how the {*} sequence can parallel another command to recognize speech
    that is not defined in the CommandSet.

  Note:

      [and] Indicates that "and" is optional. Making connecting words like this optional
            can help both "Contoso Rodeo, play new game" and "open Contoso Rodeo and play
            a new game" feel natural to speak.
                 
      {number} Defined separately from the Command, mapping to "one" or "two" or "three".

-->